Blur [PC]

Blur_(video_game)

Made by the masters behind Project Gotham Racing and Metropolis Road Racer, Blur is a racing project by Bizarre Creations that aims to take arcade-stylishness action and realistic pouring physics to a whole new level. The game drops players into heart-pumping, electrified racing action with 20 cars on a track all targeting the end line and battling each other as they trade paint and collect intense power-ups, including the ability to blast other cars out of the way with huge bursts of energy, boost their alacrity, and more.

FEATURES:


  • Action-packed racing filled with quick curves, sneaky alternate routes, hair-raising jumps and fully realized hurt models that provide for spectacular crashes.

  • Blurs narrative is presented owing to Bizarres innovative new community-based interface, reaching far further than the game itself. This unique tale-pouring shared network evolves dynamically as players compete in different races, make new friends, rivals and fans, and connect with other racers both in-game and in real life.

  • Gamers can engage in competitive and team-based multiplayer races with up to 20 players online, or on a single console via 4-player split-screen.

  • An original shared gaming experience, Custom Groups allows anyone to make unique multiplayer modes based on their favorite ways to play the game. These new modes are immediately shared owing to Blurs shared network, expanding the game in ways that are only limited by the gaming communitys creativity.


SCREENSHOTS:

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SYSTEM REQUIREMENTS:

  • OS: Microsoft Windows XP, Windows Vista, Windows 7

  • Processor: Intel Pentium D Dual Core 3.4ghz or better

  • Memory: 1 GB Ram for Windows XP, 2 GB for Windows Vista or Windows 7

  • Graphics: 256 MB NVIDIA GeForce 6600GT or better or ATI Radeon 1600XT or better with Shader 3.0 capabilities.

  • DirectX®: Microsoft DirectX 9.0c

  • Hard Drive: 14GB of free hard drive space

  • Sound: 100% DirectX 9.0c compatible sound card

  • Internet: Broadband connection required for Multiplayer Connectivity


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